The Entama (Chou Jinsei Enjoi! Tamagotchi Plus) and its blue-screen sibling, the Uratama (Ura Jinsei Enjoi! Tamagotchi Plus), take your Tamagotchi through a whole life: preschool, school, a job interview, a career and a salary. This instruction guide in English covers the skill points, the jobs, cooking, connections and the traps to avoid.
Entama and Uratama: what are they?
| Entama | Uratama | |
|---|---|---|
| Release | 23 November 2005, for the brand’s 9th anniversary | 22 July 2006 |
| Screen | Black pixels | Blue pixels |
| Antenna | Tipped with a ball | Tipped with a star, with star-shaped beads |
| Setting | Tamagotchi Plus | Uratama Town, a town where it is always night, home to the “Ura Tamagotchis” |
| Skills | Intelligence, Style, Kindness | Humour, Glamour, Passion |
“Jinsei” means “life”, and that is the heart of these models. Both were sold in Japan only. They formed the basis of the Tamagotchi Connection V4 sold in the West. The Entama was also the first Tamagotchi able to connect to the internet, through the E-Tamago website, now closed.
The “CYOI” Entama: an easier version
After complaints about how hard the games were, Bandai re-released the Entama as the “CYOI Change”, with different games. You can spot it by its “+”-shaped beads instead of round ones.
What sets them apart from other Tamagotchis
- No discipline bar: it is replaced by three skills.
- No light switch: the device turns the light off itself at the right times.
- The adult doesn’t depend on care: it depends on the highest skill at the moment of the evolution.
- A longer life: each stage lasts about twice as long as on comparable models, to give you time to build up the skills.
Skill points (GUTS)
Called GUTS Points in Japan, they represent your Tamagotchi’s personality. They go up by playing the mini-games, using certain items, eating certain dishes and going to school. On the Uratama, each skill can climb to 999 points.
They decide three key things: the adult character, the class at school and the job.
The character families (Entama)
The Entama’s characters fall into four families: the Mame-zoku (tied to Intelligence), the Meme-zoku (Style), the Kuchi-zoku (Kindness) and the Hatena-zoku. The Entama has 58 characters in total, with three possible adults per family for boys and three for girls.
Watch out for care mistakes
The system is harsher than on other models:
- Mistakes accumulate for life: they do not reset at each stage.
- Your reaction window shrinks: the more mistakes you make, the less time the call indicator stays lit.
- 5 mistakes within one stage mean death.
- 4 mistakes at the child stage give you a “poor care” teen, although the adult will still depend on the skills.
From preschool to the first job
Preschool and school
- Child stage: your Tamagotchi starts preschool.
- Teen stage: it starts school, in the class matching its highest skill. On the Uratama you pick the teacher yourself: Mr Fukuwarai (Humour), Miss Blonde (Glamour) or Mr Karate (Passion).
- Lessons: the teacher visits several times a day and offers a choice of one card or box out of three. Pick the right symbol and the matching skill goes up (+10 points on the Entama).
The job interview and the career
Two days after becoming an adult, your Tamagotchi graduates and receives a list of job offers in the post, based on its highest skill. Pick a job and three of the Gotchi King’s servants interview it. If all three hold up an “O”, it is hired. If one holds up an “X”, it is given another job it does qualify for.
| Leading skill | Jobs (Entama) | Special evolution unlocked |
|---|---|---|
| Intelligence | Scientist (200+), TV presenter (200+), teacher (50+), doctor, bank clerk | Scientist: Mametchi can become Tensaitchi |
| Style | Recording artist (200+), fashion designer (200+), baker (50+), hairdresser, florist | Recording artist: Memetchi can become Makiko |
| Kindness | Hot-spring attendant (200+), preschool teacher (200+), police officer (50+), station attendant, cook | Hot springs: Kuchipatchi can become Nonbiritchi |
| With a coupon | Weather presenter, traffic officer, town crier, bin collector, servant at the King’s castle | — |
The figures are the minimum number of points required. Once hired, your Tamagotchi starts on 1 star and can work up to 3 stars by continuing to raise the skill its job depends on. The more stars, the higher the salary.
Marriage
Once the adult has held a job for 24 hours, the matchmaker starts visiting (around 10:30 am, 3 pm and 7 pm). You can also marry two devices by connecting them, but only between two Entama or two Uratama units.
A typical day on the Entama
| Time | Event |
|---|---|
| 9 am | Wake-up and newspaper delivery |
| 10:30 am, 3 pm, 6 pm | Preschool (child) or lessons (teen) |
| 11 am and 5 pm | Ojitchi the shop keeper visits |
| 4 pm | Post delivery |
| 8 pm | Bedtime for children and seniors |
| 9 pm | Bedtime for teens |
| 10 pm | Bedtime for adults |
On the Uratama, Nazotchi brings the newspaper at 9 am and a letter at 4 pm. The postbox icon flashes until you read your mail.
Food, cooking and the shop keeper
- Meals and snacks: two basic meals and two basic snacks are always available. Foods you buy usually come in packs of 3.
- Cooking: combine two ingredients to create a dish that raises skills. Your Tamagotchi can only cook ingredients from its own family, and mixing two families always fails. The Hatena-zoku cannot cook at all.
- The shop keeper: there is no built-in shop. A keeper visits twice a day (Ojitchi on the Entama, Ura Ojitchi on the Uratama) with a single item for sale.
The mini-games
Each game raises one specific skill.
| Skill | Entama | Uratama |
|---|---|---|
| Intelligence / Humour | Cards: find a pair among four cards, over 6 rounds (pure luck) | Tsukkomi: a whack-a-mole game, A and C to move and B to strike |
| Style / Glamour | Clothes catching: catch the clothes while avoiding the poop | Treasure hunt: find the diamond under one of four tiles |
| Kindness / Passion | Hammer: knock blocks out of the tower to save the Petitchi on top | Tile breaking: stop the power gauge at the right moment |
On the Uratama you need at least 2 g of excess weight to play. A perfect game pays 500 Gotchi Points, 10 skill points and fills every happiness heart.
Connections and compatibility
- Entama and Uratama with each other: games and gift exchanges. Marriage only works between two units of the same model.
- With the Keitai and the Akai: connection possible.
- With the Tamagotchi School: exchange Gotchi Points and unlock new characters on the TamaSuku.
- With the Deka Tamagotchi: connection possible.
- Not with the Hanerutchi 2.
- No connecting as a baby: on the Uratama, the connection menu is unavailable at the baby stage.
On the Uratama, the two-player games are a snowball fight and karaoke, where you choose between rock, pop and enka.
Frequently asked questions
How do you turn the light off on the Entama?
You don’t have to: the Entama and Uratama handle the light themselves. It is one of the functions dropped on these models, along with discipline.
Can you still use the E-Tamago codes?
The E-Tamago site, which generated the connection and disconnection codes, is no longer online. That feature can no longer be used.
How do you get Tensaitchi, Makiko or Nonbiritchi?
You need the starting adult (Mametchi, Memetchi or Kuchipatchi), then get it hired into the matching job with at least 200 points in the required skill: scientist, recording artist or hot-spring attendant.
How does it differ from the Tamagotchi Connection V4?
The V4, released in the West in October 2006, borrows heavily from the Entama: school, jobs and skills. It does have its own characters, though, and keeps several features from the earlier Connection models.
Browse our Tamagotchi Entama and Tamagotchi Uratama units, and all our Tamagotchi Connection models. You can also read all our Tamagotchi guides.
